Toyota's Driving Possibilities initiative is a beacon of hope for students in Arizona, USA, as it channels grants totalling $9.3 million into STEM education. This...
Category - STEAM
The Chevron Enjoy Science project, a partnership between Chevron Thailand and SEAMEO STEM-ED, is transforming STEM education in Thailand. By fostering innovation and...
AR and VR in the classroom – taking your pedagogy to another world
Finding the WHY behind the technology - exploring AR and VR 3D shapes and 3D trigonometry examples. Pedagogy trumps platform! - understanding the role technology should...
Makerspaces: Reimagining Libraries for a Better Future
How would makerspace look in a classroom? For Müge Uysal, Design thinking process completes the missing piece in the puzzle. Learners start to appreciate the whole...
Delivering STEAM curriculum in a hybrid delivery setting
Providing a hands-on experience remotely. From online resources to home projects, discover how tools like Padlet, Jamboard and virtual art festivals helped students...
How and why EdTech is the critical element in future-focused STEAM programs
The future is digital, so let’s prepare our students for it. Our future workforce is one that possesses digital skills and know-how. STEAM programs have never been so...
Full steam ahead! Designing and implementing STEAM programs in the classroom with digital tools
Give STEAM classes a real-world feel with digital tools and online platforms driving lessons. STEAM is not just about acquiring knowledge, but it hones soft skills such...
Develop creative and innovative students by applying teaching strategies from the Arts in STEM. In a world where advanced technologies are establishing themselves as key...
Increasing diversity in STEM with individualised interventions and personalised learning
Level out the playing field and bring disadvantaged students up-to-speed in STEM. The lack of funding has been a barrier to certain groups of students facing a lack of...